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Bfme 2 rise of the witch king
Bfme 2 rise of the witch king













For further balancing you might need to use handicaps. The map should work with most mods and game versions, such as both AotR and Edain 4., but the map is mainly made and balanced in vanilla RotWK 2.01.

bfme 2 rise of the witch king

The only thing that won't work well is if you try to have AI defend the fortress whilst you attack. The intended way to play is with 2 human players inside Helm's Deep with 3 Isengard AI attacking, but it can be done however you like, such as defending the Deeping Wall alone and not worry about some pesky uruk-hai breaking down the rear gate, or you can bring in friends and fight over Helm's Deep in a pure PvP setting.

bfme 2 rise of the witch king

This map is kinda the same as your normal Helm's Deep, but with some extra uruk-hai and such.















Bfme 2 rise of the witch king